Sector 7
A cyberpunk city in the rain. You take it district by district, in real time, with three levers: Hack, Traffic and Preach. And you send your agents to do the work on the ground.

MendesAgent
KurodaAgent- [01] Districts
- 10
- [02] Factions
- 7
- [03] Enterable interiors
- 118
- [04] Residents with a profile
- 306
Macro management, missions on the ground
On the map, you run a shadow organisation: money, influence, aura. When it is time to act, the camera dives into the street. Your squad in long coats walks into shops, talks to residents and hacks a terminal, in isometric or third-person view.
In the spirit of Syndicate, XCOM and Satellite Reign, in real time with no turns.
- RES_01
- Money
- RES_02
- Influence
- RES_03
- Aura



Every resident has a profile
Bio, job, faction, implants, then the portrait, then the rigged 3D model. Here are the manga portraits from the first two series, including the ones not yet approved.
Dense voxels, haze and neon
A Japanese street at night, in the rain. On 17 October I picked version D: voxels twice as fine, with material, and never any thick lines. Drag to compare.
A · beforeD · approved

The very first prototype, built in one afternoon: a Japanese alley in the rain, a 600 × 600 m city, pixel render. It runs in the browser, with a keyboard or a finger.
Play v0.1No pre-sales. Just support.
Sector 7 is an experimental project I build on my own: I am not selling a finished game in advance. If you want to see how far AI and Unreal can go, you can support the development and the public devlog. Every contribution pays for my production time and tools.