S7-03 // Market StreetCity flyover · slow motion · in game
UE 5.8 // MCP ● linkedBuild 2026.10.17 ▮
> Solo studio · AI + Unreal Engine · since 14.10.2026

From experimentation to creation.

On my own, I drive Unreal Engine, Blender and my generation tools with AI agents connected over MCP. My goal: go from experiment to finished game, shipping games, 3D environments and motion design, and documenting what works every single day.

Discover Sector 7 Read the devlog
Sheet of Manga Cinema portraits of Sector 7 residents · cyberpunk character from the indie video game Sector 7, AI-generated character design
Latest release v0.5.0 · 18.10 A face for every resident 42 visuals · 9 requests →
Automatic in-game capture: the city of Sector 7 seen from above, at night · voxel art cyberpunk city in Unreal Engine 5, indie video game made with AI
01// The bet

One person. AI agents. A full game?

I don't code. I set the art direction, look at every capture and make the call. The agents generate the buildings, bring them into Unreal, test them and log everything. Will I see it through? I don't know yet: the devlog shows exactly where I am, every day, unfiltered.

Dev days
5
Visuals published
324
Videos
29
02// Methodsys.pipeline

An AI-driven production pipeline

  1. [01] DIRECTIONMe, on art directionReferences, feedback on captures, decisions: what I keep, what gets redone.
  2. [02] GENERATIONAn AI agent in the cloudVoxel buildings and interiors generated by code, rigged characters, portraits, textures, prompts.
  3. [03] INTEGRATIONAn agent inside UnrealConnected to the editor over MCP: import, Blueprints, lighting, navigation, interface, without writing any C++.
  4. [04] TEST ↺Test in gameWalking bots, fps measurements, automatic captures and clips, then the loop starts again.
03// Fields of experimentation3 tracks

Games, environments, motion

Sector 7 fully zoomed out, volumetric clouds and haze over the city · voxel art cyberpunk city in Unreal Engine 5, indie video game made with AI
[A] Games · UE 5.8 · Lumen · NaniteSector 7, a full-scale testbed

The motion design track starts with the evolution edits generated every day from game captures. Blender clips and title sequences will follow.

04// Work in progress · playable prototype

Sector 7

A real-time cyberpunk management game: take a city district by district through Hack, Traffic and Preach, and send your agents into the streets.

See the project Play v0.1
Manga portrait of Mendes, agent · cyberpunk character from the indie video game Sector 7, AI-generated character designMendes · agent
Manga portrait of Kuroda, agent · cyberpunk character from the indie video game Sector 7, AI-generated character designKuroda · agent
Manga portrait of Nyx, DJ · cyberpunk character from the indie video game Sector 7, AI-generated character designNyx · DJ
Manga portrait of Takeshi Hoshida, CEO · cyberpunk character from the indie video game Sector 7, AI-generated character designHoshida · CEO
Manga portrait of Mother Lucia, priestess · cyberpunk character from the indie video game Sector 7, AI-generated character designMother Lucia
Manga portrait of Hana Sato, fence · cyberpunk character from the indie video game Sector 7, AI-generated character designHana Sato
// Contact Let's talk Press, collaboration, 3D environments or motion design for your own project: drop me a line. [CONTACT EMAIL]
// Support No pre-sales An experimental project you can back freely, from €3. Support Sector 7 →